Download free brazil 2.0 sr2 for rhino
In the meantime - have fun making cloth and paper! Distributed rendering will take longer - we doubt that will make it into SR3, but we certainly expect to work on it. Possibly SR4. But it's now possible to make "grass" type materials with built in displacement. There's no support for sharp-edges at the moment - the surface will come apart at that point.
We're working on that now. The Cellular texture is currently very much "in beta". There's an advanced version that can do fractal synthesis in development - again, we hope that will make Beta 2. This version includes a panel based settings, erm, panel.
We've recoded it so that it can resize down to the smaller widths you can expect from panels, so working with the settings should be much more comfortable now. We haven't, however, made many changes in there yet. The only thing that's really changed is that its now possible to load the pre-installed presets from the "Preset Manager" drop down.
That "Preset Manager" is currently in "hot" development - we expect to drop something radical pretty soon. I complete "canned presets" system that will basically take over the default UI complete with image previews. To that end: If you have presets that you like and think work well, we'd love to see them posted here.
I'm not getting the ground plane crash. Does this happen for you on a simple box-and-a-ground-plane-with-no-materials model? Removing the 'Pause render' button made sense since it never worked anyway. Definable DOF, taking the guesswork out of what f-stop to use. By this, I mean a start and stop point that would have evrything within this boundary in perfect focus.
Making it easier for new users has to be a good thing. Brazil documentation and detailed explanations for the average user is so lacking. I still refer to the Brazil 3DS manual to figure out I'm sure the folks that developed Brazil fully understood exactly what every feature does, but documenting it adequately for us mere mortals wasn't high on their list There are still a number of items in Brazil I have simply no idea what they are for One often cited criticism of Brazil is the lack of readily available materials, either online or the fact that it ships with no material library.
A more extesive, actually much more extensive, material library would be very welcome. The user base hasn't exactly stepped up and made this happen either This has now been changed to set all rendering threads to "Below Normal" - Emission in basic materials was not supported. Console output is still available in the log see config options - Changing mesh settings and then rendering when there are no shaded viewports active caused a crash. Share Tweet Facebook Facebook. Views: Thanks for the update.
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