Republic commando free download pc






















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What do you think about Star Wars: Republic Commando? If you've fallen out your long-running Star Wars romance through the prequels, then, for this game at least, you should unlearn what you have learned. Of henwise you could be missing out. There's No shortage of squadbased shooters on the market, but to date, most of them have followed a very strict template. As a result, they've all started to become indistinguishable, and often rather dull.

Republic Commando, the first ever squad-based Star Wars shooter, should change all that. It's a military-style affair with a four-man squad and a host of tactical options, but the sci-fi setting gives it an unusual amount of freedom, and the developers have taken full advantage of this. Crucially, they've reinvented the way you give orders to your squad-mates, introducing an elegant one-touch system that, while far from realistic, is both fast and intuitive.

Now, instead of wrangling with waypoints and command menus, you use a single 'use' key to perform a squad manoeuvre. Simply click on a world object, such as a door, a wall or a computer terminal, and you'll see a ghostimage of a squad mate or mates performing a context-sensitive operation.

Press F to confirm, and your squad will do that action, whether it's taking up a sniping post, hacking a computer or performing a coordinated door breach. More general commands like 'search and destroy' or 'secure area' are handled with the function keys, which, in conjunction with highly autonomous squad Al, give you all the tools you need to effectively police the republic.

With the additional benefits of Unreal-powered graphics and a raft of uniquely Star Wars scenarios, Republic Commando could be the freshest and most exciting squad-based shooter in years.

Better Reload Gordon! I'm with you Gordon! Yes, well come along then. Excuse me, do you mind if I just squeeze past? Thanks, yes these stairs are rather narrow. Better reload Gordon! Barney Calhoun where are you going? What did I say about wandering away from the group? There are combine laser-trip mines all over this level, what would I tell your parents?

No Barney! Not over there - aggrh! Sorry Gordon. I'll get out of your way. Squad mechanics are a tricky business, that's for sure. Even the mightiest of heavyweights like Half-Life 2 in my miserable opinion at least came unstuck more than a few times in its otherwise stellar closing chapters. In fact, it's hard to think of a recent shooter of the mindless fun' variety so not including the SWATs and Flashpoints of this world that manages to come even close to creating the illusion that your squad are real people, or even invented people who can be given an ounce of trust or responsibility.

Republic Commando however, for its several sins, comes closer than any other mindless' squad shooter to creating a believable, cohesive and character-enfused unit for you to order about. At times it may be a basic jaunt, and a game whose Xbox leanings are more than apparent, but in terms of squad dynamics it pretty much pisses all over its peers in the dumbed-down tactics brigade' - most notably Medal Of Honor: Pacific Assault and the mysteriously popular Conflict series.

What's more, it's also a Star Wars game, and a Nu-Star Wars game at that, thereby officially making it the greatest Episode l-lll gaming release ever - an achievement much akin to winning a football match in which the opposing team are all drunk and blind, or are the Milton Keynes Dons. There are three campaigns: bug-battering on Geonosis; a series of missions that see you dealing with an unhealthy situation in which some juvenile delinquent Trandoshans have found a Republic Assault Ship with the keys in the ignition; and a prolonged stay on the wookiee homeworid of Kashyyyk, fighting against the combined Separatist forces laughing it up alongside some absolutely goliath fuzzballs.

You and your squad have all developed personalities that belie your common genetic heritage -although the key differences still remain in either how much they enjoy killing a little or a lot , along with their favoured means of dispatch for troublemakers, whether through sniping, heavy weapons or general shootage.

For reasons unknown, you're the only one with Temeura Morrison's gravelly voice. Your fellow clones, meanwhile, are known by both serial code and nickname, and it soon becomes apparent that 07 Sev , 40 Fixer and 62 Scorch are pleasant and clever enough to give the game some momentum, even in its lowest ebbs. Basic as they are, until you work out the squad dynamics Republic Commando never really comes into its own; and unfortunately, the training mission based in the Episode II arena is decidedly skimpy in explaining the exact wheres' and hows' of what's pretty much the game's most important feature.

General commands for your squad are delivered via the first four function keys and, unlike in Pacific Assault, when you order your clones to get in line, push forward or secure a certain area you genuinely see your will put into motion. The intelligence on show isn't too bad either. For some reason though, my lot could hardly ever get to grips with the notion that gun turrets aren't necessarily the best things to stand next to. However apart from this, scripted nudges and squad Al are enough to have your men taking cover, healing themselves and moving in formation to a reasonably self-sufficient extent.

Squad tactics don't end there though. As you progress through the myriad of alien corridors, vents and hangars of the game, you start to come across points that the Gaming-God-on-High has decreed are excellent for sniping, grenading or heavy weapon action.

It's your duty to then assign a man at these sign-posted points and he'll merrily provide cover for you and your other men to scurry around hacking into terminals and putting holes in droids in a more freeform style. If all this sounds simple, then that's because it is.

It's stupidly simple, and if you keep on getting mullered, then it's very often because you haven't found one of these nearby action spots. If you're trained in worthier, more tactical, squad games, you may find it all far too basic.

However, it still remains a streamlined system that works, not least because it forces you to put faith in your Al cohorts. It also urges you through a predefined tactical path that may not give much scope for improvisation, but does allow for some revaluation and quickthinking when your men start crumpling and valuable tactical advantages are lost. By the time you're blasting Trandoshan slavers in the hangars of the second chapter, an area may contain potential points where you could assign your men.

The challenge is to work out the best order to select them in, working your way through the area and securing the room. In a similar fashion, you and your men can get up to all manner of trickery - hacking into terminals, setting explosives, breaching doors with grenades, defusing mines and the like. The more important the task is, the longer it generally takes - so providing cover for a fellow clone beavering away at a terminal or indeed listening to the ruckus around you and working up a sweat while you are the aforementioned beaver is a regular event.

In fact, the points at which your squad system shines the brightest are when droid dispensers continually pump out enemies while you try to destroy everything that emerges, while a compadre spends ten achingly long seconds attaching an explosive charge to stem the flow.

Enemies themselves are fun to shoot, if limited in variation -perhaps constrained by the need to keep everything in relation to the Separatist forces seen in Episodes II and III. So there are droids bog standard, rolling and super who shatter as spectacularly as they do in the movies, and Geonosians who fly around with some superb laser-beam weapons and are suitably squidgy. What's more, there are Trandoshans lizard creatures of the same species as Bossk the bounty hunter who are ridiculously boring until they start appearing with gas-tanks strapped to their backs - at which point well-aimed shots can jet them high up into the stratosphere and they automatically become the best villains in the whole piece.

It adds to the production of a new map 'Hangar' designed for multiplayer up to 16 people. Report problems with download to [email protected]. English United States. Amazon Music. Audible Download Audiobooks. Star Wars: Republic Commando is an adventure type of game where the player serves as the last hope of the galaxy.



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